While I really didn’t care for the Traveller 20 ruleset 2320 was written for, the book was otherwise excellent. There was an ill-fated d20 version that only ever made it into. A number of fan-sites have sprung up, the biggest of which are still running: “Pentapod’s World of 2300” and Laurent Esmiol’s “Etranger” site (to name my two favorites). In spite of some major setbacks (as the line taking a somewhat jarring turn to Cyberpunk to follow the gaming market of the time, the fact that its back-story was largely invalidated by the fall of the Soviet Union, and the demise of GDW), the game has retained a loyal following. The result was a mildly dystopian, relatively hard sci-fi setting that combined the atmosphere of movies like Blade Runner, Outland, or Alien with an analogue to age-of-sail colonialism. 2300ad’s back-story was developed using a grand strategic simulation the developers played out, each one taking control of one or more nations. It was a spin off of their popular Twilight: 2000 line, and as the title suggests it was set 300 years after World War III broke out in the late 1990’s. 2300ad was originally published in 1988 by Game Designer’s Workshop.
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